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Calin Iordache
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3ds max, Photoshop, ZBrush
December 2007


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About us ,humans....
Nothing is really changing.

zbrush for modeling ( the armure was modeled in max), 3d max for rendering with mental ray,photoshop for composting and textures.
the image was rendered at a res of 1944x3096Pixels , i will post details
This Image has 4 comments on CGTalk >

 
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